Byron Carter
3D prop and environment artist
Duluth, United States
Summary
I have extensive experience in 3Ds Max and working experience in Maya. Experience in box modeling optimized meshes with clean typology, organic and hard surface modeling, creating UV and lightmaps, PBR and handpainted texturing, rigging, skinning, and animation. I have experience in Unity and Unreal Engine 4 where I have implemented assets directly into both game engines. I also have experience in music creation, accurate documentation management, UI creation, UX design, programming in C# and blueprints.
Skills
Environment Design3D Animation3D Modeling3D VisualizationCharacter ModelingEnvironment ModelingHard Surface ModelingLow-poly ModelingMotion CaptureProp ModelingRiggingTexturingUV MappingCharacter DesignUI DesignCharacter AnimationProp DesignAdobe PhotoshopUX DesignPBR TexturingSubstance PainterMocapQuality AssuranceMotionBuilderMocap DirectorLightmap GenerationDocumentation ManagmentMocap Actor
Software proficiency

3ds Max

Photoshop

Substance 3D Painter

Unreal Engine

Unity

Quixel Suite

MotionBuilder
Productions
Video Game
G-MUYO
Year
2018
Role
VFX Artist, 3D Environment Artist, Texture Artist, Main Menu Artist, Animator
Company
Sky Boy Games