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Byron Carter
Byron Carter
3D prop and environment artist
Duluth, United States

Summary

I have extensive experience in 3Ds Max and working experience in Maya. Experience in box modeling optimized meshes with clean typology, organic and hard surface modeling, creating UV and lightmaps, PBR and handpainted texturing, rigging, skinning, and animation. I have experience in Unity and Unreal Engine 4 where I have implemented assets directly into both game engines. I also have experience in music creation, accurate documentation management, UI creation, UX design, programming in C# and blueprints.

Skills

Environment Design3D Animation3D Modeling3D VisualizationCharacter ModelingEnvironment ModelingHard Surface ModelingLow-poly ModelingMotion CaptureProp ModelingRiggingTexturingUV MappingCharacter DesignUI DesignCharacter AnimationProp DesignAdobe PhotoshopUX DesignPBR TexturingSubstance PainterMocapQuality AssuranceMotionBuilderMocap DirectorLightmap GenerationDocumentation ManagmentMocap Actor

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Unity
Unity
Quixel Suite
Quixel Suite
MotionBuilder
MotionBuilder

Productions

    • Video Game
      G-MUYO
    • Year
      2018
    • Role
      VFX Artist, 3D Environment Artist, Texture Artist, Main Menu Artist, Animator
    • Company
      Sky Boy Games
    • Video Game
      RAC Virtual Tour
    • Year
      2019
    • Role
      Lead Designer, Product manager, and 3D Artist
    • Company
      Mason Recreation