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Xion Astronaunt

Xion Astronaut mesh that I optimized. I received the nearly 500k poly mesh and was tasked with reducing the poly count for it to be used in a low poly WebGL format. I retopologized the mesh in Blender and recreated the textures in Substance Painter as close to 1:1 as possible.

Side by side comparison

Side by side comparison

High poly count vs low poly count

High poly count vs low poly count